Monday, 10 December 2018

MIE Exerts - Have you completed the missions to attend the Global E2 in Paris?


The Microsoft Global E2 event is taking place in Paris, France in April 2019. This week the South African/ Lesotho Microsoft Innovative Educator Experts will be selected to attend this prestigious Forum based on having completed certain missions over the past few months.


We have been impressed to see how many MIE Experts have taken up the challenge of sharing learning activities on the Microsoft Educator Community; participating in the #Skypeathon and running #HourofCode sessions for their learners. It has been great to see teachers sharing what they are doing in their classrooms on Twitter and Facebook.

In order for the team for Paris to be selected, MIE Experts from South Africa and Lesotho who have completed the missions are requested to apply here by midnight on Wednesday 12 December 2018. As part of this form you will be required to include a link to either a Sway or a video that includes your evidence of having completed the missions.


Please note: 
  • The E2 Paris opportunity is only available to MIE Experts who have NOT attended a previous Global E2 Event. 
  • There is no field in the application form for the link to the Sway or video that contains your evidence of completing the missions - so please insert the link in the same field as your name. 
  • Ensure that the sharing permission for your Sway or video is set to allow "anyone with a link" to view it. If we can't view your evidence - we can't consider your entry for the E2 Paris opportunity.
Well done to all of the MIE Experts who have taken on the challenge of completing the E2 Missions. We look forward to Microsoft announcing  the South African/ Lesotho team to attend the Global E2 in Paris on Friday 14 December 2018.

Thursday, 29 November 2018

Telkom Connected Schools complete an Hour of Code

Many schools have finished exams and learners are waiting to get their reports. Technical Support Specialists based at Telkom Connected Schools in Zwide Township near Port Elizabeth in the Eastern Cape and Garankuwa, Gauteng have been using this time productively to provide learners with the opportunity to try their hand at basic coding.


Brenda Mohale, based at NM Tsuene Secondary School and Mapfumo Mashau, based at Winterveldt Secondary School challenged their learners to complete the Minecraft themed Hour of Code tutorial. Even if learners had no prior experience of coding, they soon were using the simple drag and drop interface to solve puzzles, whilst learning basic computer science principles at the same time.


At Ruabohlale Secondary School learners the learners completed the Hour of Code outside so that they could use the Gauteng Broadband Network to access the online materials at code.org/minecraft. The ICT Support Specialist based at this school in Soshanguve, Thabang Tshabalala, encouraged learners to come to school and learn some basic coding instead of staying at home after exams were complete.


At Khwezi Lomso Secondary School in Zwide, the Hour of Code sessions proved to be so popular that the Technical Support Specialist based at this school, Ambesiwe Madolwane, ran two sessions so that more learners could have an opportunity to learn basic coding principles. In some cases, learners have caught on to the coding activities so quickly that they have ended up guiding their teachers through the tutorials.


Siyanda Williams, the Technical Support Specialist at Ndzondelelo Secondary School, also in Zwide near Port Elizabeth, was delighted to be able to give learners who completed the Hour of Code a memento of the occasion. Microsoft Philanthropies generously sponsored Hour of Code branded goodies to give to learners at all of the Telkom Connected Schools who participated in these Hour of Code sessions as part of the Computer Science week.


Friday, 9 November 2018

SchoolNet nominated for UNESCO ICT in Education Prize

SchoolNet SA is proud to announce that the 'Learning Gains Through Play' project, funded by the DG Murray Trust, has been nominated by the South African National Commission to be considered for the UNESCO ICT in Education Prize.

What is the UNESCO ICT in Education prize?  

The UNESCO King Hamad Bin Isa Al-Khalifa ICT in Education Prize was established in 2005 and is funded by the Kingdom of Bahrain. The prize aligns with the Education 2030 agenda and Sustainable Development Goal 4 and recognizes innovative approaches in leveraging new technologies to expand educational opportunities. The awards recognize teachers and organisations who are executing excellent models, best practices and creative uses of ICTs to enhance overall education performance. From the various national nominations, an international jury selects the two best projects to be acknowledged during a ceremony at UNESCO Headquarters in Paris.


What was the aim of the Learning Gains Through Play project?

The vision of the 'Learning Gains through Play' programme was to transform learning environments by placing digital resources in the hands of learners, making the learning personalized, learner-driven, and resulting in students becoming skilled, excited and motivated life-long learners.


How was the project executed?

Twelve under-resourced schools (and two control schools) were selected from the areas around Howick in KwaZulu-Natal and Somerset West in the Western Cape to be part of this pilot project. Whilst the number of schools was small, the intention of the project was to provide intensive professional development and support to teachers, an array of resources to Foundation Phase classrooms, and to monitor the progress made by the learners. It was hoped that as a result of this research project that conclusive findings could be made as to the value of play in promoting learning gains, which will hopefully lead to other, similar projects being rolled out.


Each of the project schools were given tablets for teachers and learners as well as an Xbox Kinect (with games) and a large TV. Knowing that technology alone is unlikely to lead to significant changes to teaching and learning, the main focus of the project was on intensive teacher professional development in games-based learning and the value of digital learning when taught effectively. A range of educational apps and games were evaluated and analysed in terms of the national curriculum and teachers shared ideas and strategies for using digital tools in their classrooms. Workshops on Peer Coaching and Change Leadership were also provided to ensure buy-in from principals and school leaders, and also to ensure that teachers would be able to provide sustainable support to one another once the project is complete.


In what way are the beneficiaries vulnerable?

If there is a lack of meaningful learning in the Foundation Phase, learners fail to master foundational literacies such as visual literacy skills, fine-motor skills, literacy and numeracy. Without a good foundation, the conceptual gaps widen with each successive year, preventing progress later in primary school and beyond. If learners fail to grasp the basics of reading and numeracy in the Foundation Phase, when they are still taught in their mother-tongue, the deficits are only likely to  worsen when the learners move to grade four and the medium of instruction changes to English.


How has the use of digital tools enhanced the education of the participants?

The Learning Gains programme explored how visual literacy, fine-motor skills, literacy and numeracy can be enhanced through play and importantly, through the innovative use of tablet apps and games and the Xbox Kinect. Teacher development was designed to guide teachers on how to mediate learning in relation to the curriculum while learners were using the technology and resulted in confident use by both teachers and learners.


What have been some of the findings of the project?

We have tracked the performance of learners at the project schools who have been part of this project since grade one, testing them regularly in terms of literacy, numeracy, fine-motor skills and English acquisition. On the whole, we have been incredibly pleased with their progress, which has been better than that of learners in the control schools. Here are some of our key findings:
  • The 2017 study indicated that exposure to digital games had significantly improved a range of literacies of learners in project schools and most notably that of oral English acquisition
  • The 2018 study of project learners in Grade 4 indicated that as the learners' acquired language stages improved, there was a positive overall improvement in all subjects
  • Exposure to digital tools and resources that use the medium of English in Foundation Phase, impacts significantly on Oral English Acquisition and thus overall academic performance by Grade 4
  • Wherever there is a low level of second language English,  digital tools and particularly digital games can be used to fast track progress. 

Thursday, 1 November 2018

Memorable professional development for KZN Subject Advisors

In October 2018, SchoolNet SA facilitators Hlengiwe Mfeka and Senzo Ngcobo completed the Intel Tablets in the Classroom for 28 GET subject advisors from Kwa-Zulu Natal at the Bergville Education Centre. These subject advisors had already attended two previous courses namely; ICT Skills for Teachers and Using Digital Resources in the Classroom. The Tablets course, which formed the final step in their professional development pathway, aimed to provide subject advisors with tools and strategies for integrating tablets into the classroom.


In addition to the standard modules covered in this course, subject advisors completed a range of  activities that introduced them to additional tools and collaborative strategies for teaching and learning in mobile environments.


The subject advisors who attended the workshop were drawn from a range of districts across the province, including Umgungundlovu, Ilembe, Harry Gwala, Ugu, Amajuba, Umzinyathi and Uthukela. The group was described as “enthusiastic, jubilant and receptive throughout the week” and whilst most delegates had attended previous sessions, the four new delegates fitted into the group well.

The workshop was opened by Mr R Masondo the MST & ICT Deputy Director. He warmly welcomed everyone and highlighted the technological knowledge gap which the department was trying to bridge through this professional development. After a second ice-breaker, a course overview was provided. Delegates learnt that across the week’s activities they would be covering the 6 C’s of the 21st century skills (critical thinking, creativity, communication, collaboration, citizenship and character) and that they would also be introduced to coding – whilst trying out different activities that would build these skills whilst using tablets.


With the introductory plenary complete, participants were split into two computer labs to begin the hands-on sessions with the same facilitator they had worked with at previous workshops. On the first day subject advisors learnt about the jigsaw teaching strategy.  Nomvuyo Thobela noted “This strategy ensures understanding of the content because each expert group member knows that he has to pay attention because he would have to teach his home group members later on”.


On the second day the group completed the Hour of Code Minecraft Adventurer Tutorial. The facilitators noted that  “at first, they thought it was just an easy game, that they’d cruise to the finish, but as they progressed, they realized that they had to apply their minds to move on to the next level of each puzzle. They agreed that coding does enhance creativity, collaboration and problem solving skills.” A further highlight of the day was using the tablets to create videos outside and then  uploading these to YouTube.


The third day of training involved a discussions about selecting quality educational apps and some hands on activities using a range of apps that are available on tablets. Mfeka reported that “delegates found these computational thinking activities very thought provoking and said this is what their learners needed to improve their performance, especially in the STEM subjects”. The fourth day of training involved groups learning about effective tablet management and internet safety by watching videos and sharing personal stories.


Whilst other groups of subject advisors who have attended similar workshops have also enjoyed a Gala Dinner, this group showcased their talents in a range of performances that made the evening especially memorable. All delegates received certificates at the Gala Dinner, and delegates who had excelled in various activities across the week were recognised for their achievements.


The course ended with subject advisors finalizing their action plans to ensure that their learnings would be shared across their districts, wrapping up their video uploads, thanking interns, and completing the course evaluation. Delegates expressed gratitude to the SchoolNet SA facilitators, with one subject advisor commenting that “This course has equipped me to contribute meaningfully to teaching and learning”. 

Friday, 26 October 2018

Intel's 'She Will Connect' Program reaches 5 million African Women

The Intel® 'She Will Connect' program was launched in September 2013 with the aim of reducing the internet gender gap and reaching 5 million women in Kenya, Nigeria and South Africa over five years.

The milestone of reaching 5 million women across Africa was celebrated at a gala event at the iconic Liliesleaf Farm in Rivonia on 24 October 2018. SchoolNet SA was recognized as one of the lead partners of the initiative, with Suraj Shah, the Intel Africa Program Director, thanking SchoolNet SA for "your contribution, passion and efforts to empower women in Africa".


The 'She Will Connect' program aimed to help women change their lives. It worked on the premise that when women are connected to the Internet, lives change – economic and educational opportunities are discovered, self-confidence rises, and connections are made. At the gala celebrations, a number of participants in the program shared their stories of how access to the internet, and some training in how to use digital tools, had changed their lives. 


Puleng Moyaha started as a 'She Will Connect' participant and now manages the Siyafunda Centre in Palmridge. Puleng said she cannot live without the internet, and that being connected helped her to gain skills to use at her Palmridge Centre with her students. Nontokozo Xaba reported that she uses social media for advocacy. Sarah Mahlaba said that she now realizes that schools must teach learners about digital skills and digital technologies to ensure that learners are better prepared for the world. Anolia Lusunzi remarked that we must ensure our children know about opportunities to reach their dreams.

 
The role of partners including SchoolNet SA, CareerBox, Siyafunda and the University of Limpopo was acknowledged by Shah - who noted that the accomplishment of reaching 5 million African Women could not have been achieved alone. SchoolNet's Omashani Naidoo and representatives from other partner organisations reflected on their experiences and highlights of being involved in the project as part of a panel discussion. Whilst the 'She Will Connect' project has reached a successful conclusion, all partners were encouraged to continue with their efforts to empower African women.

Thursday, 25 October 2018

Digital Education Leadership Training Opportunity

Are you a digital leader at a secondary school or tertiary institution who is passionate about supporting colleagues to make appropriate use of technology?

The Commonwealth of Learning has designed the C-DELTA (Digital Education Leadership Training in Action) programme in collaboration with the University of Cape Town to benefit all Commonwealth countries.  The programme aims at fostering leaders in schools who can influence their colleagues to use digital learning appropriately and effectively for learning and for supporting sustainable development.


SchoolNet SA is in the process of identifying suitable lead teachers to participate in the initial C-DELTA workshop and online training programme who will then be able to train colleagues and implement the programme at their schools between January and March 2019.

The face-to-face workshop will be held in Johannesburg between 18 and 20 January 2019.
Travel and accommodation for selected lead teachers will be covered by the Commonwealth of Learning. There is no cost to attend the workshop or to complete the online programme, however applicants will need to commit to training colleagues using the C-DELTA platform on completion of the programme.

To be eligible for this opportunity, you should:

  • have a good level of digital competence
  • be a teacher/ technology coordinator at a high school or lecturer at a university or TVET College
  • hold a digital leadership position that involves coaching or training colleges to increase their digital skills and technology integration
  • willing and able to attend the face-to-face kick-off workshop in Johannesburg between 18 and 20 January 2018
  • committed to completing the online C-DELTA course
  • willing to serve as the C-DELTA coordinator for your school which includes, conducting an orientation session, supporting at least five colleagues in their digital journeys with C-DELTA, organising group sessions on modules as required, and providing a short report on activities conducted to promote the use of the C-DELTA platform 



If you meet the criteria to be considered for this professional development opportunity, please send an email to janet@schoolnet.org.za with C-DELTA as the subject line by 31 October 2018. You will then be sent an application form to complete. Candidates selected to be part of the C-DELTA program will be informed in early November so that they can plan to be at the workshop in January 2019.

To find out more about the C-DELTA programme, please visit their website or view the full concept note.

Tuesday, 9 October 2018

Tshwane West Interns boost their technical support skills

During the October school break, 32 of the 42 Tshwane West interns attended a two day workshop. The intention of this session was to provide the interns with some strategies and resources that they can use when supporting teachers and learners with ICT integration and technical support. The sessions took place at the Thuto-Pele Education Centre in in Ga-Rankuwa. Whilst this centre had a computer lab, interns were encouraged to use their own laptops as these are the digital tools that they use at the schools they support. 


On the first day of training, 3 October 2018, SchoolNet SA facilitator Mathapelo Sehume and technical assistant Siya Ntshintshi encouraged participants to add their expectations for the workshop  to a collaborative Google doc. The interns then "hit the ground running" with a challenge that involved each group being given a laptop with some technical issues that they had to solve. This exercise tested technical and problem solving skills and demonstrated the importance of following technical support processes and thinking systematically when confronted with technical challenges. 


Each group was then tasked with creating a PowerPoint presentation outlining the challenges the groups faced; the steps they took to resolve the challenges; and what it would take for the laptops they examined to be fully functional. These presentations were uploaded to a Google drive and one group member was randomly selected to present the findings of the group. This activity aimed to develop collaboration and presentation skills. 


The second day of training, 4 October 2018, began with a presentation from Pearson representatives. Their session aimed to provide the interns with the skills they would need to help teachers make better use of the Pearson resources that have been pre-installed on interactive boards provided in a Tshwane West schools.


The delegates then moved to the computer lab where Megan Rademeyer from Schoolnet SA introduced the group to the “YourthSpark Hour of Code”. After explaining the Hour of Code concept  Megan encouraged the interns to run Hour of Code sessions at their schools. The group worked through the first three Minecraft themed Hour of Code tutorials together, before the facilitator challenged the interns to complete the rest of the tutorials on their own. All participants were excited to try their hand at basic coding and wasted no time trying to complete the remaining stages. 


In the second phase of the training, Mathapelo introduced the interns to the Microsoft Digital Literacy course. She motivated the interns to encourage learners to complete the course to earn a digital competency certificate before learning school. Furthermore, Mathapelo encouraged the interns to assist the Grade 12 learners with their university applications.

In the final session, interns were introduced to the Microsoft ICT Skills for Teachers course and began to work through some of the scenarios. Interns were encouraged to upload their completed artifacts to their portfolios of evidence and to share them with the facilitator for assessment. Interns were informed that helping teachers develop digital skills would make teachers more self-sufficient with performing administrative tasks, leaving interns more time to be of technical assistance.


The training session ended with the team talking through the interns' expectations and how they were met through the training sessions. Most of the interns were delighted to be part of the training session and reported learning far more than what they were expecting. The group appreciated the initiative and were looking forward to implementing what they had learnt at the workshop when schools resumed after the break.

Tuesday, 2 October 2018

Mpumalanga teachers learn skills to run coding lessons

SchoolNet SA teamed up with the Mpumalanga ICT Club to run a number of train-the-trainer workshops at different venues across the province. The aim of these sessions was to motivate teachers to learn some basic coding skills, and to then share these with learners by running the Hour of Code at their schools and getting their learners to code something "from scratch" using Scratch programming.


In addition to trying out Scratch and the Minecraft themed Hour of Code tutorials, teachers were given tips on how to facilitate one of these sessions at their schools. Delegates were encouraged to join the Microsoft Educator Community to complete the "Facilitating the Hour of Code" online course, as well as other courses related to using technology in the classroom. Once they had experienced the basics of coding, delegates were introduced to Scratch, and attempted to code their own scene by dropping in pictures, music and movement blocks. 


With Africa Code Week coming up between 5 and 19 October 2018, and the International Computer Science week taking place in the first week of December 2018, the idea behind these sessions was to upskill as many Mpumalanga teachers as possible to be able to run introductory computer science sessions for their learners.


An important part of each session was Nomusa Keninda's presentation about the Mpumalanga ICT Club and the role that this community of practice plays in empowering teachers, learners, community members and youth to develop IT skills. It is hoped that teachers in other districts will be encouraged to start their own communities of practice and that they will establish coding clubs in their schools and communities.


Whilst the workshops followed a similar pattern, here are some of the highlights from each of the recent Train the Trainer Coding workshops:

18 August 2018 - Emalahleni
At this session, the teachers who arrived early were encouraged to do the Google Code Bunny activity whilst they waited for the session to start. This activity was developed as a Google Doodle to celebrate 50 years of kids coding, and it provides a fun way of introducing coding to children who have never coded before, and who can't yet read complicated instructions. Whilst the activity starts off simply, it soon requires some computational thinking to get the bunny to the carrots!


25 August 2018 - Siyabuswa 
The attendance at this session was better than expected - with over 70 teachers heeding the call to learn some basic coding. Unfortunately the internet was down in one of the labs but by using the offline Hour of Code Minecraft Adventurer materials we were able to demonstrate how the lack of connectivity needn't be a barrier to learning some basic coding.


8 September 2018 - Waterval Boven 
After the plenary sessions, the group was split into two with each group taking a turn to do some Scratch programming and to try out the Hour of Code. We were impressed with a number of teachers who easily reached the final level in the Hour of Code Tutorial, earned their certificate and then went on to assist other teachers in the room who needed a bit of support. We know there are definitely some potential facilitators in this group!


27 September 2018 - Kanyamazane
This session, held at the Ehlanzeni offices of the Mpumalanga Department of Education was also the kick-off event for this district's own community of practice championed by Zanele Khumalo. The teachers of Kanyamazane were excited to wear white clothes and flower ribbons - which have become the brand of the Mpumalanga ICT Club. Although we had some challenges getting the materials loaded on to teachers and officials' own laptops, this proved to participants that they can use the equipment they have available to run sessions for their schools. Furthermore, we are hopeful that those who didn't reach the end of the tutorial at the workshop will complete it in their own time. 


How can you get involved?
If you have the opportunity to attend a face to face workshop, please do join us. However, we'd also encourage teachers to check out Nomusa Keninda and Megan Rademeyer discussing how to facilitate the hour of code on the Microsoft Virtual Academy. Finally - the whole idea of attending a training of trainers workshop is to train others - so we do encourage teachers who attended the workshops to train their colleagues and to run basic computer science workshops for their learners. If the teachers got this excited when they coded Steve or Alex to complete a challenge, image how excited learners will be to write their first line of code.


Monday, 1 October 2018

South African learners compete at international coding olympiad in Japan

The International Olympiad for Informatics (IOI) is an international coding competition for high school learners that takes place in a different country every year. This year, a record 335 participants from 87 countries travelled to Japan to put their programming skills to the test.


The South African team consisted of Tian Cilliers (Stellenbosch High School), Ralph McDougall (Curro Durbanville) Taariq Mowzer (Fairbairn College) and Emile Tredoux (Parklands College). They earned their spots at the 30th IOI in Tsubuka, Japan by winning the 2017 Standard Bank Computer Olympiad.

Taariq Mowzer, Ralph McDougall (wearing team mascot, Bit the python), Tian Cilliers, Emile Tredoux

Taariq Mowzer, Ralph McDougall and Tian Cilliers came third, fourth and sixth respectively out of the 19 contestants from Africa. Whilst unfortunately they didn’t win any medals, the South African delegation had a once in a lifetime experience of mixing with young programmers from around the world and experiencing different cultures. The participants also had the unanticipated experiences of a typhoon and two earthquakes whilst in Japan. Tian recalls, “We immediately saw signs of Japanese culture when we arrived at the airport: self-service biometric stations and posters advertising Anime Tours.” Ralph added: “We were amazed at the opening ceremony when the holographic depiction of the IOI mascot came to life and welcomed us.”


Whilst contestants were given a choice of programming languages to solve the six problems they were presented with, most used C++, seven used Java and only one used Pascal. Disappointingly among the 355 participants there were only two or three girls. In an effort to encourage more females to participate, the Institute for IT Professionals is issuing bursaries at school level and beyond to female coders.


The winners of the 2018 Standard Bank Computer Olympiad will compete in the International Olympiad for Informatics in Azerbaijan, and the 2019 winners will travel to Singapore in 2020. If you are a high school learner with a passion for coding and you would like to earn a spot at one of these international events, read more about the South African Programming Olympiad and look out for next year’s competition in March 2019. If you are just starting out, and want to develop the thinking skills that will serve you well in programming, we encourage you to try out the Talent Search computational thinking challenge.

Friday, 28 September 2018

KZN Subject Advisors master skills for using Tablets in the Classroom

SchoolNet SA has been running a programme of professional development courses aimed at upskilling KwaZulu-Natal Subject Advisors to support teachers to make better use of digital tools as teaching and learning resources. To date, the GET subject advisors group have completed the ICT Skills for Teachers and using Digital Resources in the Classroom courses. In this blogpost we describe the first group of Subject Advisors Tablets in the Classroom course which took place in Bergville between 17 and 21 September 2018.


What was covered?
The Tablets in the Classroom course comprises four compulsory modules: Tablet Fundamentals, Educational Applications and Software, Tablet Integration and Student Assessment, and Effective Tablet Management in the Classroom. In this workshop, subject advisors were also introduced to the Minecraft themed Hour of Code tutorials which teachers can use to introduce learners to basic coding and they tried out the Computer Olympiad Talent Search computational thinking materials. In addition to learning about tablets, the course participants were introduced to new collaborative strategies for teaching and learning in mobile environments that meet the needs of all learners.


Who attended?
Thirty eight subject advisors from Umkhanyakude, Ilembe, Pinetown, Zululand, Umlazi and King Cetshwayo districts attended the workshop. According to the facilitators, Hlengiwe Mfeka and Senzo Ngcobo, “the subject advisors were very enthusiastic and receptive throughout the week; they did not feel the long hours in the day because of their sense of humour.”


Highlights of Day 1
The subject advisors loved the photo-booth activity and raced to take photos of themselves. After a bit of fun, the delegates were divided into two groups and the Jigsaw strategy was used to orientate subject advisors to some of the features of their tablets. Participants were not familiar with the Jigsaw strategy, but they found it very effective and were able to master a number of skills quickly. One participant, Mondli Mkhwanazi said: “The learners can learn a lot in a short period of time”. Another activity involved using ArtRage to draw their “inner animals”. This activity provided an opportunity to master using one’s fingers to draw, this activity gave the group practice in uploading their creations to Google drive.


Highlights of Day 2
On the second day the group learnt more about Google drive, YouTube and the Microsoft Educator Community. The facilitators then introduced coding and stressed that even simple coding activities can develop learners’ creativity, collaboration and problem solving skills. The group enjoyed trying out the Minecraft themed Hour of Code challenge, however, the slow internet led to some frustration.


Highlights of Day 3
After reflecting on the previous day’s activities the subject advisors had a bit more time to complete the Minecraft Adventurer coding activity. Many subject advisors reached the final level and each time one obtained a certificate, the group clapped for them, motivating others. As part of the Tablets in the Classroom course, delegates learn about how tablets can be used for student assessment. The facilitators prepared a computational thinking quiz using www.quizizz.com and then tasked subject advisors with devising their own quiz using this free online tool and trying out one another's online assessments.



Highlights of Day 4
The focus of day 4 was on internet safety and security as well as effective classroom management ideas for using tablets. The group was introduced to Poll Everywhere and used this tool to vote for the best name card and YouTube videos which delegates had shared.


The gala dinner on Thursday evening was a celebration of the week’s worth of learning, an opportunity to dress up and a chance to recognize prize winners for the week. Mr Reggie Masondo, Maths Science and Technology and ICT deputy director for the KwaZulu-Natal Department of Education, thanked SchoolNet SA and the facilitators for providing another successful professional development workshop. Nombuso Makhaza, one of the subject advisors, confirmed their complete satisfaction as participants with this workshop.


Highlights of Day 5
The final day of training was spent developing action plans for sharing their learnings with teachers in their districts. The workshop was a huge success from both the facilitators’ and the participants’ perspectives. We look forward to hearing how the subject advisors make use of the new tools and strategies that they have been exposed to and how they share their learnings with teachers in their districts.